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Damn that's good

Not much to say about this other than it being awesome in my opinion. The only thing is perhaps that the water looks a tad shallow. Deep waters are darker, and with a creature that big, you'd think the water would be at its deepest (unless this giant critter knows how to dig in sand that is). Oh, and it would be cool if the friday flood thumbnail slipped in with the texture around it.
Anyway, you did a great job on this!
Happy friday flood!

Occluded responds:

I can see where the color of the water might indicate depth. Maybe I need to do a little more research. I think deep water can still be blue. Because of all the particulates. I honestly don't give a whole lot of thought to the logic as much as the mood the art creates. I liked the bright blue cheery water, and the light cheery boat colors about to be swallowed whole by one bad ass beastie.

I had originally intended to make the flood icon blend in with the water, but as I got further and further into rendering the water I realized it was going to look out of place no matter how subtly I blended. So I just left it as a cut out. Might be worth exploring though. Look for an update if it works.

Thanks for the critique

Well

It looks good and all, but I've got one question.
How does he stand and walk with his dick being that big?

tehslaphappy responds:

Meow.

Nice!

Not much to say here!
The spiders right leg is slightly thicker than the left (front legs)
and possible stylebreak on the mouse as it has no outline,

Otherwise, its a pretty damn good spidercat you've got there!
Happy friday flood!

Jobertson responds:

O.o, surprised i didn't notice the thickness difference..
thanks for pointing it out.
bout time i had my eyes tested it think.. lol

as always, looks pretty damn awesome!

I must say, good job, it looks pretty damn good!
(inb4 fp)

jouste responds:

hey sweet!

thanks for avidly checking out the portal. i know that everybody there really appreciates getting checked out even when they don't make the front page.

thanks for the high score pal!

*highfives*

That's not real paint

I've used acrylics, and I tell you, they don't behave like that, with all pointy edges.
Thus I call trace :P

Gaz-Metal responds:

It is acrylics. If you knew acrylics you would know that they are very versatile paints. You can do whatever you want with them. You can leave them with rough pointy edges or you can use them like water colours. And I am very pissed off that some of my paintings have been pulled from the portal because some jealous idiot like you, and it probably was you, has flagged me for no reason at all. I call jealous moron.

I like this!

I like this very much, but there's a few things keeping me from giving it a full 10/10

First, and the simplest thing is the shade. From the looks of it, the light comes from somewhere up, back and to the right. Even so, the monsters right legs have highlights on them all the way down when the crab body should have cast a shadow on them.
Also the legs are a bit complicated and looks a bit messy as it is, and it takes me a few seconds to see what is the leg, what is the background, and what is the other leg. But, this might change automatically when/if it's animated on a background that hasn't this much of a similar color compared to the legs.

Now here comes the hard part: I noticed the canon on the crab's body, and at first, I thought it was supposed to be pointing straight upwards. Well, it took me a moment to realize that it was in fact pointing slightly forward as a canon.
now, I don't know how to fix that, except for changing the basic design, using two canons instead of one. That way, it would look natural if they were slightly rotated, meaning it would be easier to understand that it was pointing forwards.

Hope that helped, have a nice day!

MarioArt responds:

Thank you very much for the elaborate review!
You are right about the shading, I forgot to take the crab's body into account.
The legs do need some cleaning up, I notice that too now. As for the cannon you were refering to, it is infact a steampipe sticking out of it's back and it is indeed supposed to be pointing straight upwards.
Now it's back to the drawing board for me.

Kind regards,
MarioArt

sweet!

This is great!
There's only a few things I'd say could be improved.

I see you've used a technique called hue shifting on the left woman, which is a good thing, it'd be more natural if you used it on both of them, even if that means using a couple more colors.

Also the lines seems to be a bit inconsistant (like thick some places and narrow elsewhere), I'd suggest cleaning them up before coloring.

last but certainly not least, a background would suit well. it doesn't have to be anything special, maybe even just a circle behind the characters, but it can really touch up the overall drawing!

Hope that helped, have a nice day!

EdpR responds:

awesome, thanks for the comment really useful.
Yes I used hue shifting on both, but I guess it's less noticiable on the right girl, gonna fix that, and maybe do something nice with the bg.
btw, I made lineart messy on purpose

Oooh, nice!

I really don't know what to say here. About everything is decent drawn, and there's so much going on there I could look at it for some while.

What would have been pretty damn awesome though, is if it was all a giant chain reaction of some sort, where everything reacted with the surroundings!
(And I don't really believe that part about being pot-heads, lol)

Have a nice day!

HongKongBong responds:

Thank you man, I really love feedback.
We didn't think of a chain reaction (awesome idea btw).

Have a nice day yourself.

you did that wrong!

Balls usually have hair!
TRY AGAIN!

lol

tehslaphappy responds:

He shaved.

Hair

First thing that strikes me is the hair .. It's totally unbalanced and does not look natural at all (I'm referring to the big bump on his right side)

The second thing is the background ... I find it very confusing and bland. It looks like speed lines, as if he was going really fast downwards and right, but judging by his pose and relaxed face, that is not the case, instead you could try adding a more calm background, like a sky with some clouds and some mountains ...

Anatomy wise, I think it's okay, but perhaps the shoulder are a bit too wide?

You should really work on shading, judging by his hair, the light is coming from somewhere up, but yet there are shades on his shoulders and on the wrong side of the folds? the shades on his face could also need abit more contrast, try coloring something in the art collaboration thread over here: http://www.newgrounds.com/bbs/topic/1141484

Hope that helped, have a nice day!

Oh-Sama responds:

I LALALALALALALALALA LIKE YOU!
AS I HAVE SAID BEFORE YOU'RE POWERFUL AT CRITICIZING OTHER'S WORK. YOU KNOW, I MAY TRY MAKING A TUTORIAL FROM YOUR REVIEWS (:P)
COME TO MY NG PAGE TO CHECK MY OTHER SUBMISSIONS && DON'T FORGET TO DO YOUR JOB. IT'S A CALL OF DUTY (;D)

My curiosity is currently fixed on …
Rust in the browser, climbing, neural networks

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